The name Ftëv Qüeulza Gri is derived from the Sylvin language, as Ftëv Qüeulza Gri was founded by Gig, who was culturaly Wood Elf.
Climate
Ftëv Qüeulza Gri has a yearly average temperature of 34°C (93°F), with its average temperature during the summer being a blistering 39°C (102°F) and its average temperature during the winter being a warm 30°C (86°F). Ftëv Qüeulza Gri receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Ftëv Qüeulza Gri covers an area of nearly 11 km2 (4 mi2), and an average elevation of 19136 m (19832 ft) above sea level.
Overview
Ftëv Qüeulza Gri was founded durring the late 14th century in winter of the year 1270, by Gig. The establishment of the new community went well, with no major obsticles durring construction.
Ftëv Qüeulza Gri was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ftëv Qüeulza Gri is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ftëv Qüeulza Gri is is constructed arround a semi-circular premissive canals mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Ftëv Qüeulza Gri's timber-based walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A quick look in any direction shows Ftëv Qüeulza Gri is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.
Civic Infrastructure
Ftëv Qüeulza Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ftëv Qüeulza Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ftëv Qüeulza Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftëv Qüeulza Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftëv Qüeulza Gri's parks.
Ftëv Qüeulza Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftëv Qüeulza Gri.
Ftëv Qüeulza Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ftëv Qüeulza Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ftëv Qüeulza Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftëv Qüeulza Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftëv Qüeulza Gri's public wards, blessings, and other arcane systems.
Ftëv Qüeulza Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Ftëv Qüeulza Gri's grid is powered by a boiler and turbine based power plant.
Ftëv Qüeulza Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ftëv Qüeulza Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftëv Qüeulza Gri's natural decorations nor waterways.
Ftëv Qüeulza Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ftëv Qüeulza Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ftëv Qüeulza Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Life is hard in Ftëv Qüeulza Gri. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Ftëv Qüeulza Gri a notably resourceful and hearty people.
Ftëv Qüeulza Gri's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Ftëv Qüeulza Gri during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Domovoi near Ftëv Qüeulza Gri are known to be more aggressive than normal.
Ftëv Qüeulza Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Wild Magic energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 8
Farm Laborer: 18
Hunters: 8
Milk Maids: 7
Ranchers: 3
Ranch Hands: 7
Shepherds: 6
Farmland: 11055 m2
Cattle and Similar Creatures: 687
Poultry: 8250
Swine: 550
Sheep: 27
Goats: 5
Horses, Mounts, and Beasts of Burden: 275
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 9
Carpenters: 9
Clothmakers: 8
Coach and Harness Makers: 2
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 5
Farrier: 22
Furriers: 1
Glassworkers: 8
Gunsmiths: 5
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 1
Jewelers: 3
Leatherwrights: 6
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 4
Scabbardmakers: 5
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 8
Tailors: 14
Tanners: 3
Upholsterers: 4
Watchmakers: 3
Weavers: 7
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 7
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 6
Florists: 1
Potion Sellers: 4
Resellers: 13
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 16
Barbers: 13
Coachmen: 4
Cooks: 10
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 10
Healers: 8
Housekeepers: 9
Housemaids: 13
House Stewards: 7
Inns: 2
Laundry maids: 4
Maidservants: 10
Nursery Maids: 5
Pastrycooks: 10
Restaurateur: 11
Tavern Keepers: 11
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 5
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 8
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 8
Sugar Refiners: 1
Tosher: 4
Warehousemen: 11
Watercarriers: 6
Watermen, Bargemen, etc.: 9
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 6
Dentists: 2
Educators: 7
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 2
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 17
Monks, Monastic: 9
Monks, Civic: 9
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 14
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 10
Military Officers: 10
Cottage Industries
Brewers: 8
Comfort Services: 10
Enchanters: 3
Herbalists: 3
Jaminators: 7
Needleworkers: 9
Potters: 4
Preserve Makers: 8
Quilters: 3
Seamsters: 14
Spinners: 8
Tinker: 3
Weaver: 7
Artists
Actors: 2
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 8
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 8
Writers: 10
Produce Industries
Butter Churners: 9
Canners: 7
Cheesmakers: 8
Ice Merchants: 1
Millers: 5
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
965 of Ftëv Qüeulza Gri's population work within a Foundational Occupation.
57 work in Agriculture
209 work as Craftsmen
75 work as Merchants
155 work as Service Workers
102 work as General Laborers
39 work as Skilled Laborers
141 work as Civil Servants
87 work in Cottage Industries
50 work as Artists
50 work in Produce Industries
1565 of Ftëv Qüeulza Gri's population do not work in a formal occupation, but do contribute to the local economy. 220 (8%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century, Ftëv Qüeulza Gri was attacked by savage ettins living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ftëv Qüeulza Gri lost 255 people, 120 livestock, and 21 buildings. The conflict ended after roughly 43, when members of Ftëv Qüeulza Gri's militia enacted an operation to bring aid to another fighting force. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Ftëv Qüeulza Gri's forces. The war is remembered in legend by Ftëv Qüeulza Gri's bards, historians, and legend keepers.